Post by Pandora on May 10, 2018 21:15:58 GMT -5
Fight Syntax
How to Rp when in combat
(Don't have to read. Gives combat examples)
This is to keep things organized while roleplaying! These are guidelines on how to right in fighting roleplay in a way that can be easy to read and keep up with. Mainly a personal recommendation but not a strict must. Its on you to read; though, may help to understand concepts with examples listed below.
Usually in PVP/Fights that has more than 2vs2, the numbers can get very very confusing. And keeping up. Group fights recommend Free PVP. We have a way to help this either way.
At the end of each reply, you will have a summary of the effects of abilities with your attacks/blocks/heals/etc. To count the damage to someone or blocks etc., need to list in summary at the end of what you did.
An example of this is below:
Bobby hit little Joe in the face with a bat (atk5); though, beforehand, Bobby made sure that his other hand is raised to block out the damage Joe tried to pull off by slapping him (def2). The moment after gave Bobby a bit to rest for Joe is now down because of the strong hit of Bobby's bat. (Net1 stamina)
(Atk. 5/ Def. 2./ Net. 1 stamina)
This is the summary bar so the person who is reading can keep up with numbers.
I'll explain what each one means. The little summaries throughout the message just help the Rper him/her self-keep track. I like to call those summaries, cells. No matter what, no matter what type of abilities performed. There should only be 3 cells totally and only one type of each ability. Could perform a CPA/Def/Net. Or other combos. Only 3 abilities total. Only 1 kind of each.
(Atk. 5/ Def. 2./ Net. 1 stamina)
Atk. 5 = an attack with 5 power
Bobby sent out 5 damage on Joe.
Bobby got the number 5 from his Power/Attack stat. Originally Bobby has stat Power of 10. That means he rolled a 10 dice in dice room. Got a 5. So his power for an attack is 5. Higher stat. Higher probability.
(Atk. 5/ Def. 2./ Net. 1 stamina)
Def 2 = 2 defence
This is how much damage that Bobby buffers from Joe’s last attack. Joe had 8 attack damage power on his slap. That means that Bobby took 6 damage. Bobby now has 6 less health.
(Atk. 5/ Def. 2./ Net. 1 stamina)
Net 1 = neutral 1 stamina = +1 stamina regeneration.
This means if Bobby uses up any stamina from a special ability, he regenerated 1.
Have to roll to know how much has been regenerated by rolling by the total number of stamina/Mana you have. Like attack and defense rolls.
Now everyone favorite. Character Progression Ability.
CPA is a more creative power than the other three types. Bobby did not use one in the example but I'll explain it anyway.
You do the same thing like any other power. Label it in summary like this (CPA ) but the numbers may vary and what is affected. This needs to be stated. For example: Can use a flee CPA. This is a way to get out of battle. You state. (CPA flee) This means your character ran away. There is a place that explains better on fleeing but keeps it simple now.
Let's say if your CPA ability allows healing others. State (CPA +2 health “that person's name”)
Let's say you gained +2 stamina points to stat but lose -2 magic for transforming into a dog. Go (CPA +2 stat STM, -2 MANA)
Let's say your CPA lets you drain their magic. State (CPA Opponent -2 STM)
Example 2:
Bio:
Name: Bob
Nickname: Bobby
Sex: Attack helicopter
Race: Grouch
Etc
Etc
Etc
Bio; Bobby was a complicated creature. But Bob was good. Bob was happy. Bob was smart. Bobby dies in end by being jumped by stuff animals. Bobby becomes sad ghost. Bobby now haunts little kids while they sleep then eats out their souls. Bobby is hangry.
STATS Total
Health : 20
Stamina: 1
Manna: 10
Def: 5
Attack: 4
Basic Abilities
(Can have as many of a curtain type of power you want, can be all atk, def, ntl, or CPA)
Bobby bubble (ATK) – Bobby can hit people with a storm of bubbles which causes damage to his foes.
Butterflies (DEF) – Make a wall of screaming butterflies that will take all damage done by hit.
Lifesaber (NTL, Generate Stamina) – Billy goes into a standing sleep to gain more stamina.
Crown (Basic CPA)- Billy can turn into a pretty princess.
Special Abilities
Bobby bubble (ATK LVL 2)- Bobby can hit people with a storm of bubbles which causes damage to his foes. These bubbles can go boom.
Lifesaber (NTL, Generate Health, LVL 2) – Billy goes into a standing sleep to gain more Health.
Lifesaber (NTL, Generate Health, LVL 3) – Billy goes into a standing sleep to gain more Health and Stamina.
Crown (CPA, LVL 4, Allows abort from battle or +2 def when in air)- Billy can turn into a pretty princess that can fly.
RP Fight examples:
Bobby shifts his weight onto his other foot to get in a correct stance for his next move, Bobby bubble (ATK LvL2 5*2 = 10 DM / -4 Mana)
*This is where bobby before sending message, will go to dice room and roll a 4 numbered die because his attack stat is 4. Once get a number, example, 1. Then that basic attack will do one damage, although, it’s an lvl2 ability which means the damage will be times 2 anddd it will cost four manna points to preform beacuse lvl 2 abilites cost thaat much.*
DM = Damage
*Keeping the info in parenthesis next to when the attack is done in the rp or all together add up at end of rp so will help keep track.*
RP Taken damage example
*Okay so bobby sucks, a lot. SO. He has taken damage by his attacker. Only way this can be fully blocked is to use a DEF ability and roll higher then the amount of DM (damage) that the player has sent out. . Let's say this person attacked.
Chris broke out into a direct dash at Bill with his knives drawn at each of his sides. With one big leap, Chris let out head attack at Bobby. (ATK lvl 1 DM 3)
(Bobby rolls a 4 for his DEF)
Bobby let out his power Butterflies to let them sacrifice themselves. (DEF lvl 1 DEF -4)
This DEF power blocked out 4 damage when Chris let out three. This means bobby took on no damage but he had a extra DEF of 1 which means nothing when its higher then the ATK.
And so on. Please, DM @sculptor for any further questions.